The second game featuring Magic Knight
Spellbound used the innovative menu based command structure called Windimation to allow the player to enter detailed commands for Magic Knight to follow. I originally called this Tankimation, for no better reason than that I was in the habit of carrying my own glass-bottomed pewter tankard with me when going out for beers. Then I decided that would be a bit silly and renamed it to Windimation.
Numerous people have asked where I got the idea for the menu system from. Well, I actually saw an Apple machine for about 5 minutes and it gave me the basic idea so I rushed home and started implementing it.
The intention behind Windimation was that I could write graphical games that played more like the Scott Adams adventures that I enjoyed on my TRS-80, but with world actions handled more smoothly and without the user having to think of the correct word to use to do the action they have decided upon.